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In our experience, there are two basic ways that designers approach the creation of a website:

  • The genius method
    I know exactly what to design, so I’ll just get on with it.”

  • The empirical method
    I know roughly where to start, so I’ll design, test, and then revise as needed.”

To illustrate this, let’s imagine two designers, Tom and Maria, who are both asked to design a medium-size content website for cycling – say about 300 pages of well-designed, clearly written information.

  • Tom is from the school of genius design. He believes that he creates great websites because he is a talented designer and his past work was praised.

  • Maria is from the school of empirical design. She believes she is a good designer, but she knows that she will not get everything right the first time, so she uses a variety of research tools to inform (and correct) her designs as she goes.

Tom and the genius method

Having studied the content and talked to the site’s internal stakeholders, Tom thinks a lot, then opens a new spreadsheet and creates a text tree of possible headings and subheadings, based on different audiences:Image Removed

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When he reviews his tree ideas with others on the team, most of them like the audience-based scheme. They make some comments and suggestions, and he accordingly makes a few revisions before delivering the design.

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"We were hoping to add a stolen-bike registry next, but that will have to wait until we solve some basic navigation issues." - site owner

Maria and the empirical method

Like Tom, Maria starts by studying the content and talking to the site’s internal stakeholders. And, like Tom, her initial instinct is an audience-based scheme.

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She has some ideas on how to structure the content, but she also knows that she is not the target audience, so she decides that she needs to get some user input to help generate structure ideas. She runs an open card sort online using some representative content, and discovers that most users actually organize the cards according to activity, not according to audience. Her initial hunch was wrong, but it’s easy to change direction this early in the game.Image Removed

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She then opens a new spreadsheet and creates a text tree of possible headings and subheadings, based on the various types of topics that the site offers:Image Removed

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Instead of finalizing the structure then and there, she wants some proof that a topic-based tree is better than her initial idea of an audience-based tree. So she creates an audience-based tree as well, and decides to test them against each other. (The project sponsor happens to prefer prefers the audience scheme, so this is an additional reason to get objective data on both before deciding.)Image Removed

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Maria spends a week running side-by-side tree tests (one for each tree), and gets about 100 people to try out each tree:Image Removed

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The results are revealing – the topic-based tree performs much better, except for a few tasks where the audience-based tree wins:

Metric

Topic tree

Audience tree

Success rate

72%

55%

Directness

77%

64%

Average speed

14 secs

18 secs

Maria reviews the results of the test with the team, and they agree to go with the topic tree, but incorporating some elements of the audience tree that worked particularly well. This is the structure they build the site with, and when they run a usability test on the alpha version, it performs well except for a few minor changes that they can make before the site is released.

Once the site is live, the analytics show the expected areas of traffic. A few users complain about not being able to find things because they’ve been moved, but these complaints dwindle after the first month as users become familiar with the new structure.

"Took a bit to get used to, but it's now much easier to find what I want." - a satisfied site visitor

Maria, her project team, and upper management are all happy with the new site:

"Great feedback from users, and traffic has jumped too. The committee was happy to give us the go-ahead for the new stuff in release 2." - site owner

The moral of our story

Don't It’s tempting to dismiss this is as a straw-man example; , but over the years we've seen an astonishing number of websites created using Tom’s single-design genius method (or something very close to it). The Toms of the design world may be talented, but they are often curiously reluctant to use empirical tools to test their designs before the website ships. And the odds of them getting everything right the first time are very low. That translates into a high risk for the organization.

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